
The Northern Watch

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About
The Northern Watch has the ability to benefit off of the magical powers of other factions and the environment.
When they hold key areas on the map, called places of power, they increase their influence every round during income.
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Story
Hailing from the frigid coasts of the iron straits, The Northern Watch was formed long ago by King Devic to protect the north from supernatural and destructive powers.
Over time they have come to see magic as the true source of destruction and an evil that must be locked up.
When the news of Venterra reached their shores, the Northern Watch felt it necessary to send one of their own council members to assess the situation developing.
Council member, Derr Malkin, is willing to do whatever it takes to keep the powerful magic that exists in Venterra out of the hands of mortals.
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Playstyle
The Northern Watch is mostly interested in key areas called, "Places of Power." Having a network of ships to support their land territories will be their biggest strength, enabling them to build out their structures to maximize end game points.
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Upgrades & Powers​​​​​​

Siphon Magic (Starting Upgrade)
When another player uses the magic of the gods, you become stronger by gaining a free unit or leader.

Keepers of Magic
You may pay your own points to cancel another player's magical (one time use) cards.
You still gain benefits from siphon magic.

Rally the Watch
Move your own units around to avoid a large army tax, or to prepare for an invasion.

Might of the Watch
Your support units become more powerful.
Along with that, you gain extra defense on places of power (the key areas you want to control each round).

This is an early preview of the Northern Watch. Some assets are subject to change from the final product you receive as we finalize playtesting.